Black-and-white portrait of a young man with short hair and light facial stubble, looking directly at the camera with a neutral expression, outdoors with blurred buildings and trees in the background.

Tatyana Konstantinova

I've spent over 8 years designing digital products — at agencies, scale-ups, and now independently.
The best apps aren't the most complex ones. They're the ones that get out of the way.

We design digital products

and brand systems that help ambitious companies stand out, scale faster, and mean something.

Philosophy

What I believe in

01

Usable comes first

I design so people can do their jobs without thinking about the tool. If something isn't usable, no amount of polish makes up for it.

02

Built for constraints

My best work has come from problems that looked unsolvable. I like working inside real limits to find what actually holds up.

03

Accessibility, by default

Good design holds up for the person in a hurry, on a small screen, with limited patience — not just in the ideal case. That's the bar I design to.

04

Relief over "wow"

The reaction I aim for isn't excitement, it's a quiet "finally, this actually works now." That's usually how I know the job is truly done.

Experience

Where I've been

Product Designer

Soundmouse (Orfium)

2020–2025

UX/UI Designer

MWD Technologies

2017–2019

Design Lecturer

NET IT, Varna/Sofia

2017–2019

Marketing Specialist

INGCONSULT, Varna

2017–2018

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